Single-Player and Two-Player Buttons & Scissors Games
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Publication date
2016
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DOI
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Abstract
We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for C=2 colors but polytime solvable for C=1. Similarly the game is NP-complete if every color is used by at most F=4 buttons but polytime solvable for F≤3. We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete.
Keywords
CG, GD, PUZ
Citation
Burke, K, Demaine, E, Gregg, H, Hearn, R, Hesterberg, A, Hoffman, M, Ito, H, Kostitsyna, I, Leonard, J, Löffler, M, Schmidt, C, Uehara, R, Uno, Y & Williams, A 2016, Single-Player and Two-Player Buttons & Scissors Games. < http://arXiv.org/abs/1607.01826 >