Single-Player and Two-Player Buttons & Scissors Games

Publication date

2016

Authors

Burke, Kyle
Demaine, Erik
Gregg, Harrison
Hearn, Robert
Hesterberg, Adam
Hoffman, Michael
Ito, Hiro
Kostitsyna, Irina
Leonard, Jody
Löffler, MaartenISNI 000000039666142X

Editors

Advisors

Supervisors

DOI

Document Type

Other
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Abstract

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for C=2 colors but polytime solvable for C=1. Similarly the game is NP-complete if every color is used by at most F=4 buttons but polytime solvable for F≤3. We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete.

Keywords

CG, GD, PUZ

Citation

Burke, K, Demaine, E, Gregg, H, Hearn, R, Hesterberg, A, Hoffman, M, Ito, H, Kostitsyna, I, Leonard, J, Löffler, M, Schmidt, C, Uehara, R, Uno, Y & Williams, A 2016, Single-Player and Two-Player Buttons & Scissors Games. < http://arXiv.org/abs/1607.01826 >