Virtual Reality aids game navigation: Evidence from the hypertext Lostness measure
Publication date
2020-09-08
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Document Type
Article
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taverne
Abstract
Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players’ retention of factual knowledge, but did significantly improve players’ spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games.
Keywords
virtual reality (VR), knowledge, serious games, learning, lostness, navigation, Taverne, Human-Computer Interaction, Media Technology, Computer Science Applications, Applied Psychology, Education, SDG 3 - Good Health and Well-being
Citation
Ferguson, C, van den Broek, E L, van Oostendorp, H, de Redelijkheid, S & Giezeman, G J 2020, 'Virtual Reality aids game navigation : Evidence from the hypertext Lostness measure', Cyberpsychology, Behavior, and Social Networking, vol. 23, no. 9, pp. 635-641. https://doi.org/10.1089/cyber.2019.0435