Multi-modal study of the effect of information complexity in a crisis management game
Publication date
2020
Editors
Veloso, Ana
Mealha, Oscar
Costa, Liliana
Advisors
Supervisors
Document Type
Part of book
Metadata
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License
taverne
Abstract
In this paper, we study the effect of information complexity on player in-game behaviour and physiological responses during a dilemma-based crisis management game. We run a user study, where players attempt to solve a crisis scenario while their in-game and physiological activity is being monitored through game logs and wearable physiological sensors. Results show that information complexity has noticeable effects on players’ decision making and physiological responses, while moderate correlation was found between specific in-game- and physiology-based behavioural features. This study is focused on exploring behavioural patterns correlated to various levels of information complexity. Our findings can be applied in future studies aiming at designing personalised crisis management training scenarios.
Keywords
Crisis management, Game-based training, Information complexity, Multi-modal player modelling, Serious games, Taverne, Artificial Intelligence, Computer Graphics and Computer-Aided Design, Human-Computer Interaction, Software
Citation
Blom, P M, Bakkes, S & Spronck, P 2020, Multi-modal study of the effect of information complexity in a crisis management game. in A Veloso, O Mealha & L Costa (eds), 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020. 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020, EUROSIS, pp. 33-40, 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020, Aveiro, Portugal, 24/09/20. https://doi.org/10.1145/3402942.3403006, conference