Multi-modal study of the effect of information complexity in a crisis management game

Publication date

2020

Authors

Blom, Paris Mavromoustakos
Bakkes, SanderISNI 0000000387676056
Spronck, Pieter

Editors

Veloso, Ana
Mealha, Oscar
Costa, Liliana

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

In this paper, we study the effect of information complexity on player in-game behaviour and physiological responses during a dilemma-based crisis management game. We run a user study, where players attempt to solve a crisis scenario while their in-game and physiological activity is being monitored through game logs and wearable physiological sensors. Results show that information complexity has noticeable effects on players’ decision making and physiological responses, while moderate correlation was found between specific in-game- and physiology-based behavioural features. This study is focused on exploring behavioural patterns correlated to various levels of information complexity. Our findings can be applied in future studies aiming at designing personalised crisis management training scenarios.

Keywords

Crisis management, Game-based training, Information complexity, Multi-modal player modelling, Serious games, Taverne, Artificial Intelligence, Computer Graphics and Computer-Aided Design, Human-Computer Interaction, Software

Citation

Blom, P M, Bakkes, S & Spronck, P 2020, Multi-modal study of the effect of information complexity in a crisis management game. in A Veloso, O Mealha & L Costa (eds), 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020. 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020, EUROSIS, pp. 33-40, 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020, Aveiro, Portugal, 24/09/20. https://doi.org/10.1145/3402942.3403006, conference