Stealth-Based Path Planning using Corridor Maps
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2010
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Abstract
A relatively new area within the field of path planning deals with computing a stealthy path for a character moving in a virtual environment. Besides efficiently obtaining a path that is collision-free, short and smooth, the added difficulty is that the path must have little or no exposure to observers. We propose a new algorithm for computing such a path in the plane, and show that real-time performance can be achieved.
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Geraerts, R J & Schager, E 2010, Stealth-Based Path Planning using Corridor Maps. in Computer Animation and Social Agents. < http://www.cs.uu.nl/~roland/motion_planning/stealth_corridor_map/index.html >