Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment
Publication date
2019
Editors
Liapis, Antonios
Yannakakis, Georgios N.
Gentile, Manuel
Ninaus, Manuel
Advisors
Supervisors
Document Type
Part of book
Metadata
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License
taverne
Abstract
Serious games, as well as entertainment games, often employ a scripted dialogue for player interaction with a virtual character. In our serious game Communicate, a domain expert develops a structured, scripted scenario as a sequence of potential interactions in an authoring tool. Communicate is widely used and several domain experts have already developed over a thousand scenarios. In the original version of Communicate, a student `navigates' a dialogue with a virtual character by clicking one of the multiple statement options at a step of a scenario. Open text response often requires more complex thinking from a student. In this paper we explore ways to handle open text input from a student at a step of a scenario. Our goal is to match open text to scripted statements using a Natural Language Processing (NLP) method and explore mechanisms to handle matched and unmatched input.
Keywords
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Citation
Lala, R, Jeuring, J & van Geest, M 2019, Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment. in A Liapis, G N Yannakakis, M Gentile & M Ninaus (eds), Games and Learning Alliance. LNCS, vol. 11899, Springer, Cham, pp. 169-179. https://doi.org/10.1007/978-3-030-34350-7_17