Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment

Publication date

2019

Authors

Lala, RajaISNI 0000000492902537
Jeuring, J.T.ISNI 0000000110063265
van Geest, Marcell

Editors

Liapis, Antonios
Yannakakis, Georgios N.
Gentile, Manuel
Ninaus, Manuel

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Serious games, as well as entertainment games, often employ a scripted dialogue for player interaction with a virtual character. In our serious game Communicate, a domain expert develops a structured, scripted scenario as a sequence of potential interactions in an authoring tool. Communicate is widely used and several domain experts have already developed over a thousand scenarios. In the original version of Communicate, a student `navigates' a dialogue with a virtual character by clicking one of the multiple statement options at a step of a scenario. Open text response often requires more complex thinking from a student. In this paper we explore ways to handle open text input from a student at a step of a scenario. Our goal is to match open text to scripted statements using a Natural Language Processing (NLP) method and explore mechanisms to handle matched and unmatched input.

Keywords

Taverne

Citation

Lala, R, Jeuring, J & van Geest, M 2019, Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment. in A Liapis, G N Yannakakis, M Gentile & M Ninaus (eds), Games and Learning Alliance. LNCS, vol. 11899, Springer, Cham, pp. 169-179. https://doi.org/10.1007/978-3-030-34350-7_17