DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

Publication date

2024-05

Authors

Stemasov, Evgeny
Wagner, Tobias
Askari, Ali
Janek, Jessica
Rajabi, Omid
Schikorr, Anja
Frommel, JulianORCID 0000-0001-8783-7783ISNI 000000051252719X
Gugenheimer, Jan
Rukzio, Enrico

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

cc_by

Abstract

Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video games, remain rare in HBGs. If present, they happen digitally or imaginarily, often leaving physical aspects generic. We developed DungeonMaker, a fabrication-augmented HBG bridging physical and digital game elements: 1) the setup narrates a story and projects a digital game board onto a laser cutter; 2) DungeonMaker assesses player-crafted artifacts; 3) DungeonMaker’s modified laser head senses and moves player- and non-player figures, and 4) can physically damage figures. An evaluation (n = 4 3) indicated that DungeonMaker provides an engaging experience, may support players’ connection to their figures, and potentially spark novices’ interest in fabrication. DungeonMaker provides a rich constellation to play HBGs by blending aspects of craft and automation to couple the physical and digital elements of an HBG tightly.

Keywords

3D-Printers, Board Games, Craft Games, Fabrication Games, Hybrid Board Games, Laser Cutters, Personal Fabrication, Playful Fabrication, Taverne, Software, Human-Computer Interaction, Computer Graphics and Computer-Aided Design

Citation

Stemasov, E, Wagner, T, Askari, A, Janek, J, Rajabi, O, Schikorr, A, Frommel, J, Gugenheimer, J & Rukzio, E 2024, DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology. in CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems., 328, Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3613904.3642243