Three is a crowd – inefficient communication in the multi-player electronic mail game

Publication date

2009-04

Authors

De Jaegher, KrisISNI 0000000387633136
Rosenkranz, StephanieORCID 0000-0002-5931-7913ISNI 0000000045822850

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Advisors

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DOI

Document Type

Working paper
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Abstract

In a two-player stag hunt with asymmetric information, players may lock each other into requiring a large number of confirmations and confirmations of confirmations from one another before eventually acting. This intuition has been formalized in the electronic mail game (EMG). The literature provides extensions on the EMG that eliminate inefficient equilibria, suggesting that no formal rules are needed to prevent players from playing inefficiently. The present paper investigates whether these results extend to the multi-player EMG. We show that standard equilibrium refinements cannot eliminate inefficient equilibria. While two players are predicted to play efficiently, many players need formal rules telling them when who talks to whom.

Keywords

Multi-Player Electronic Mail Game, Collective Action, Communication Networks

Citation

de Jaegher, K & Rosenkranz, S 2009 'Three is a crowd – inefficient communication in the multi-player electronic mail game' Discussion Paper Series / Tjalling C. Koopmans Research Institute , no. 06, vol. 09, UU USE Tjalling C. Koopmans Research Institute, Utrecht.