Gamified Requirements Engineering: Model and Experimentation

Publication date

2016

Authors

Lombriser, Philipp
Dalpiaz, FabianoISNI 0000000419575525
Lucassen, GarmISNI 000000050602449X
Brinkkemper, S.ISNI 0000000374861981

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

[Context & Motivation] Engaging stakeholders in requirements engineering (RE) influences the quality of the requirements and ultimately of the system to-be. Unfortunately, stakeholder engagement is often insufficient, leading to too few, low-quality requirements. [Question/problem] We aim to evaluate the effectiveness of gamification to improve stakeholder engagement and ultimately performance in RE. We focus on agile requirements that are expressed as user stories and acceptance tests. [Principal ideas/results] We develop the gamified requirements engineering model (GREM) that relates gamification, stakeholder engagement, and RE performance. To evaluate GREM, we build an online gamified platform for requirements elicitation, and we report on a rigorous controlled experiment where two independent teams elicited requirements for the same system with and without gamification. The findings show that the performance of the treatment group is significantly higher, and their requirements are more numerous, have higher quality, and are more creative. [Contribution] The GREM model paves the way for further work in gamified RE. Our evaluation provides promising initial empirical insights, and leads us to the hypothesis that competitive game elements are advantageous for RE elicitation, while social game elements are favorable for RE phases where cooperation is demanded.

Keywords

Gamification, Requirements elicitation, Empirical study, Agile requirements, Gamified Requirements Engineering Model, Taverne

Citation

Lombriser, P, Dalpiaz, F, Lucassen, G & Brinkkemper, S 2016, Gamified Requirements Engineering: Model and Experimentation. in Requirements Engineering: Foundation for Software Quality : 22nd International Working Conference, REFSQ 2016, Gothenburg, Sweden, March 14-17, 2016, Proceedings. Lecture Notes in Computer Science , no. 9619, Springer, pp. 171-187. https://doi.org/10.1007/978-3-319-30282-9_12