The Dynamics of Interfirm Networks along the Industry Life Cycle: The Case of the Global Video Game Industry 1987-2007
Publication date
2013
Authors
Balland, P.M.A.
Vaan, M. de
Boschma, R.
Editors
Advisors
Supervisors
Document Type
Article
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License
(c) UU Universiteit Utrecht, 2013
Abstract
In this article, we study the formation of network ties between firms along the life cycle of a
creative industry. We focus on three mechanisms that drive network formation: (i) network
endogeneity which stresses a path-dependent change originating from previous network
structures, (ii) five forms of proximity (e.g. geographical proximity) which ascribe tie
formation to the similarity of attributes of firms and (iii) individual characteristics which refer
to the heterogeneity in the capabilities of firms to exploit external knowledge. The article
employs a stochastic actor-oriented model to estimate the – changing – effects of these
mechanisms on the formation of the interfirm network in the global video game industry
from 1987 to 2007. Our findings indicate that, on average, the direction of the effects of
the three mechanisms are stable over time, but that their weights change with the degree of
maturity of the industry. To an increasing extent, video game firms tend to prefer to partner
over short distances and with more cognitively similar firms as the industry evolves.
Keywords
Network dynamics, industry life cycle, proximity, creative industry, video game industry, stochastic actor-oriented model