Frustration Buddy: Using An Interactive Stress Ball to Control Frustration in Online Games
Publication date
2025-10-13
Editors
Harpstead, Erik
Hammer, Jessica
Bonsignore, Elizabeth
McEwan, Mitchell
Rogers, Katja
Buruk, Oguz
Advisors
Supervisors
Document Type
Part of book
Metadata
Show full item recordCollections
License
taverne
Abstract
Players of online video games often experience frustration during their gaming sessions, for example, because of the competitive nature, high pressure, or toxic behaviors of others. Managing this frustration is important but often difficult because games are designed to keep players' attention and engagement. In this interactivity, we reflect on the design process of Frustration Buddy, a novel system for managing frustration in online games. We leverage the concept of distraction by using light and sound signals to transfer a player's frustration to a smart stress ball device. By moving their frustration from the stressor to a soothing device, we enable them to regain control over their emotions. By managing these complex emotions, we prevent the loss of enjoyment in the video game and could potentially prevent that frustration escalates into other more serious harms like toxic behavior.
Keywords
coping, distraction, emotion regulation, frustration, light and sound signals, online games, soothing, toxicity, Taverne, Human-Computer Interaction
Citation
Wijkstra, M, Veltkamp, R C & Frommel, J 2025, Frustration Buddy : Using An Interactive Stress Ball to Control Frustration in Online Games. in E Harpstead, J Hammer, E Bonsignore, M McEwan, K Rogers & O Buruk (eds), CHI PLAY Companion 2025 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, pp. 259-264, 12th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHIPLAY 2025, Pittsburgh, United States, 13/10/25. https://doi.org/10.1145/3744736.3749193, conference