Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity

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Access status: Embargo until 2050-01-01 , g4h.2014.pdf (151.5 KB)

Publication date

2014-04

Authors

Baranowski, Tom
Maddison, Ralph
Maloney, Ann
Medina, Ernie
Simons, MoniqueISNI 0000000419456550

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Article
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Abstract

Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is conflicting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, "fun"-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a firmer foundation for the design and use of exergames in the future.

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Baranowski, T, Maddison, R, Maloney, A, Medina, E & Simons, M 2014, 'Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity', Games for health journal, vol. 3, no. 2, pp. 72-8. https://doi.org/10.1089/g4h.2014.0018