Dark Play and the Flow Time of Petroculture in Oil-Themed Games
Publication date
2024
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Abstract
This chapter brings video games into conversation with the study of petrocultures-in particular, concepts that speak to the unique affects and temporalities surrounding oil, namely “petromelancholia” and “petromasculinity.” Using these concepts, this chapter unveils in video games a deep-seated desire for oil and its transgressive pleasures. Oil-themed games can be spaces in which to indulge the pleasures of oil, even while they might also acknowledge its incongruity in the present. Specifically, I will argue that video games accommodate oil within a stretched out, flowing present that resists change and is nostalgically oriented to the past. I call this temporality “petroduration.” Aesthetically and experientially, this temporality manifests as flow, a concept bridging video game studies and petrocultures research.
Keywords
bad environmentalism, duration, flow, temporality, General Social Sciences, General Agricultural and Biological Sciences, General Environmental Science, General Arts and Humanities, General Computer Science
Citation
Op De Beke, L 2024, Dark Play and the Flow Time of Petroculture in Oil-Themed Games. in Ecogames : Playful Perspectives on the Climate Crisis. Taylor and Francis, pp. 295-310. https://doi.org/10.4324/9781003694502_CH13