Dark Play and the Flow Time of Petroculture in Oil-Themed Games

Publication date

2024

Authors

op de Beke, LauraISNI 0000000524587843

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

cc_by_nc_nd

Abstract

This chapter brings video games into conversation with the study of petrocultures-in particular, concepts that speak to the unique affects and temporalities surrounding oil, namely “petromelancholia” and “petromasculinity.” Using these concepts, this chapter unveils in video games a deep-seated desire for oil and its transgressive pleasures. Oil-themed games can be spaces in which to indulge the pleasures of oil, even while they might also acknowledge its incongruity in the present. Specifically, I will argue that video games accommodate oil within a stretched out, flowing present that resists change and is nostalgically oriented to the past. I call this temporality “petroduration.” Aesthetically and experientially, this temporality manifests as flow, a concept bridging video game studies and petrocultures research.

Keywords

bad environmentalism, duration, flow, temporality, General Social Sciences, General Agricultural and Biological Sciences, General Environmental Science, General Arts and Humanities, General Computer Science

Citation

Op De Beke, L 2024, Dark Play and the Flow Time of Petroculture in Oil-Themed Games. in Ecogames : Playful Perspectives on the Climate Crisis. Taylor and Francis, pp. 295-310. https://doi.org/10.4324/9781003694502_CH13