Game Studies

Publication date

2016-10-23

Authors

Raessens, J.F.F.ISNI 0000000078498428

Editors

Bruhn Jensen , Klaus

Advisors

Supervisors

Document Type

Entry
Open Access logo

License

taverne

Abstract

This entry describes game studies as a dynamic interdisciplinary field of academic study and research that focuses on digital games and play in a wide variety of social and cultural contexts. It examines the history of game studies from its prehistory, when games were looked at as part of other disciplines, to the period when game studies became a discipline or field of its own, and then to the period when interdisciplinarity became dominant. Although game studies is traditionally concerned exclusively with digital games, it increasingly uses its theoretical perspective and concepts (e.g., game, play, and playfulness) to interpret society and culture at large. This not only offers new opportunities for the study of human communication and interaction, but also challenges the core identity of game studies.

Keywords

entertainment, global media, interactive multimedia, interdisciplinarity, play, video games, Taverne

Citation

Raessens, J F F 2016, Game Studies. in K Bruhn Jensen (ed.), The International Encyclopedia of Communication Theory and Philosophy. The Wiley Blackwell-ICA International Encyclopedias of Communication, Wiley-Blackwell, pp. 1-5. https://doi.org/10.1002/9781118766804.wbiect219