Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training

Publication date

2017

Authors

Lala, R.ISNI 0000000492902537
Jeuring, JohanISNI 0000000110063265
Overbeek, Timo

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Document Type

Contribution to conference
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Abstract

Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of codesmells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress

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Citation

Lala, R, Jeuring, J T & Overbeek, T 2017, 'Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training', pp. 197-204. https://doi.org/10.3217/978-3-85125-530-0-34