Smart Tales: An Awareness Game for Ambient Assisted Living

Publication date

2015-11-10

Authors

Sernani, PaoloISNI 0000000445483341
Dalpiaz, FabianoISNI 0000000419575525
Dragoni, Aldo Franco
Brinkkemper, S.ISNI 0000000374861981

Editors

De Ruyter, Boris
Kameas, Achilles
Chatzimisios, Periklis
Mavrommati, Irene

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Despite the progress in ambient assisted living (AAL), the general audience is still mostly unaware of this term as well as of its purpose, enabling technologies, and potential. As a consequence, there are often misconceptions about AAL and smart homes, and the acceptance of AAL technologies is still too low. To cope with these problems, this paper presents a publicly available awareness game called Smart Tales, whose goal is to enhance the familiarity of its players with the notion and core concepts of AAL. In Smart Tales, the player has the role of an assisted patient in a smart home, and gets to learn about AAL and its technologies while trying to cheat the sensors that are placed in the house. In addition to presenting the design of the game following the Serious Games Design Assessment framework from the literature, we present results on engagement and learning that we obtained through a formative evaluation with ten users.

Keywords

Taverne

Citation

Sernani, P, Dalpiaz, F, Dragoni, A F & Brinkkemper, S 2015, Smart Tales: An Awareness Game for Ambient Assisted Living. in B De Ruyter, A Kameas, P Chatzimisios & I Mavrommati (eds), Ambient Intelligence : 12th European Conference, AmI 2015, Athens, Greece, November 11-13, 2015, Proceedings. 1 edn, Lecture Notes in Computer Science , vol. 9425, Springer, Cham, pp. 187-204. https://doi.org/10.1007/978-3-319-26005-1_13