Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game

Publication date

2020-09-15

Authors

Mavromoustakos-Blom, Paris
Bakkes, SanderISNI 0000000387676056
Spronck, Pieter

Editors

Yannakakis, Georgios N.
Liapis, Antonios
Kyburz, Penny
Volz, Vanessa
Khosmood, Foaad
Lopes, Phil

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisis management game. We employ in-game action tracking, physiological sensor data and self-reporting in order to create multi-modal predictive models of player stress responses during a crisis management scenario. We were able to predict the experimental condition (time pressure vs. no time pressure) with 84.5% accuracy, using a game-only feature set. However, lower accuracy was observed when physiological sensor data was used for the same task. The method presented in this paper can be employed in crisis management training, aiming at assessing players' responses to stressful conditions and manipulating player stress levels to provide personalised training scenarios.

Keywords

crisis management, Game-based training, multi-modal player modeling, serious games, Taverne, Human-Computer Interaction, Computer Networks and Communications, Computer Vision and Pattern Recognition, Software

Citation

Mavromoustakos-Blom, P, Bakkes, S & Spronck, P 2020, Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. in G N Yannakakis, A Liapis, P Kyburz, V Volz, F Khosmood & P Lopes (eds), FDG '20: International Conference on the Foundations of Digital Games., 86, Association for Computing Machinery, New York, pp. 1-4, 15th International Conference on the Foundations of Digital Games, FDG 2020, Bugibba, Malta, 15/09/20. https://doi.org/10.1145/3402942.3403006, conference