Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game
Publication date
2020-09-15
Editors
Yannakakis, Georgios N.
Liapis, Antonios
Kyburz, Penny
Volz, Vanessa
Khosmood, Foaad
Lopes, Phil
Advisors
Supervisors
Document Type
Part of book
Metadata
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License
taverne
Abstract
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisis management game. We employ in-game action tracking, physiological sensor data and self-reporting in order to create multi-modal predictive models of player stress responses during a crisis management scenario. We were able to predict the experimental condition (time pressure vs. no time pressure) with 84.5% accuracy, using a game-only feature set. However, lower accuracy was observed when physiological sensor data was used for the same task. The method presented in this paper can be employed in crisis management training, aiming at assessing players' responses to stressful conditions and manipulating player stress levels to provide personalised training scenarios.
Keywords
crisis management, Game-based training, multi-modal player modeling, serious games, Taverne, Human-Computer Interaction, Computer Networks and Communications, Computer Vision and Pattern Recognition, Software
Citation
Mavromoustakos-Blom, P, Bakkes, S & Spronck, P 2020, Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. in G N Yannakakis, A Liapis, P Kyburz, V Volz, F Khosmood & P Lopes (eds), FDG '20: International Conference on the Foundations of Digital Games., 86, Association for Computing Machinery, New York, pp. 1-4, 15th International Conference on the Foundations of Digital Games, FDG 2020, Bugibba, Malta, 15/09/20. https://doi.org/10.1145/3402942.3403006, conference