Energy expenditure of three public and three home-based active video games in children
Publication date
2014
Editors
Advisors
Supervisors
Document Type
Article
Metadata
Show full item recordCollections
License
Abstract
The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an EE equivalent to three times resting metabolic rate. Children are recommended to be physically active at a moderate intensity for at least one hour a day.
Keywords
Active gaming, Exercise intensity, Indirect calorimetry, Physical activity, Youth, Computer Science Applications
Citation
Simons, M, De Vries, S I, Jongert, T & Verheijden, M W 2014, 'Energy expenditure of three public and three home-based active video games in children', Computers in Entertainment, vol. 11, no. 1, 2543701. https://doi.org/10.1145/2543698.2543701