Energy expenditure of three public and three home-based active video games in children

Publication date

2014

Authors

Simons, MoniqueISNI 0000000419456550
De Vries, Sanne I.ISNI 0000000419483604
Jongert, Tinus
Verheijden, Marieke W.

Editors

Advisors

Supervisors

Document Type

Article
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Abstract

The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an EE equivalent to three times resting metabolic rate. Children are recommended to be physically active at a moderate intensity for at least one hour a day.

Keywords

Active gaming, Exercise intensity, Indirect calorimetry, Physical activity, Youth, Computer Science Applications

Citation

Simons, M, De Vries, S I, Jongert, T & Verheijden, M W 2014, 'Energy expenditure of three public and three home-based active video games in children', Computers in Entertainment, vol. 11, no. 1, 2543701. https://doi.org/10.1145/2543698.2543701