Interaction games to boost students’ engagement in foreign language virtual exchanges: The case of virtual worlds and video-communication.

Publication date

2021-12-13

Authors

Canto, SilviaISNI 0000000492840073
Jauregi Ondarra, KristiORCID 0000-0002-9096-9450ISNI 0000000117080295

Editors

Zoghlami, Naouel
Brudermann, Cédric
Sarré, Cedric
Grosbois, Muriel
Bradley, Linda
Thouësny, Sylvie

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

cc_by

Abstract

Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF) between 32 university students over a period of three weeks. Different sources of data were gathered in order to study how games, played in an intercultural setting in VWs and VC, influence or not key affective variables in language learning. Initial results of the final questionnaires show that the interaction games did boost students’ engagement in virtual exchanges, but results were more promising for the VC than the VW condition.

Keywords

game-based learning, virtual exchange, virtual worlds, video-communication, intercultural interaction

Citation

Canto, S & Jauregi Ondarra, K 2021, Interaction games to boost students’ engagement in foreign language virtual exchanges: The case of virtual worlds and video-communication. in N Zoghlami, C Brudermann, C Sarré, M Grosbois, L Bradley & S Thouësny (eds), CALL and professionalisation: Short papers from EUROCALL 2021. Research Publishing Net, pp. 41-45. https://doi.org/10.14705/rpnet.2021.54.1306