Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
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2012-09-12
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Abstract
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics-based character animation, as well as point out various open research areas and possible future directions.
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International (English)
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Geijtenbeek, T & Pronost, N G 2012, 'Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review', Computer Graphics Forum, vol. 31, pp. 2492-2515. https://doi.org/10.1111/j.1467-8659.2012.03189.x