Geeks and guests: Estimating player's level of experience from board game behaviors

Publication date

2021-04-21

Authors

Olalere, Feyisayo
Doyran, MetehanORCID 0000-0002-9016-955XISNI 0000000492853069
Poppe, RonaldISNI 0000000389426288
Salah, Albert AliORCID 0000-0001-6342-428XISNI 0000000091147032

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Board games have become promising tools for observing and studying social behaviors in multi-person settings. While traditional methods such as self-report questionnaires are used to analyze game-induced behaviors, there is a growing need to automate such analyses. In this paper, we focus on estimating the levels of board game experience by analyzing a player's confidence and anxiety from visual cues. We use a board game setting to induce relevant interactions, and investigate facial expressions during critical game events. For our analysis, we annotated the critical game events in a multiplayer cooperative board game, using the publicly available MUMBAI board game corpus. Using off-the-shelf tools, we encoded facial behavior in dyadic interactions and built classifiers to predict each player's level of experience. Our results show that considering the experience level of both parties involved in the interaction simultaneously improves the prediction results.

Keywords

Taverne, Computer Science Applications, Computer Vision and Pattern Recognition, Media Technology

Citation

Olalere, F, Doyran, M, Poppe, R & Salah, A A 2021, Geeks and guests : Estimating player's level of experience from board game behaviors. in IEEE Winter Applications and Computer Vision Workshops (WACVW)., 9407820, IEEE, pp. 22-30, 2021 IEEE Winter Conference on Applications of Computer Vision Workshops, WACVW 2021, Virtual, Waikola, United States, 5/01/21. https://doi.org/10.1109/wacvw52041.2021.00007, conference