Exploring Future Directions for Healthy Escapism and Self-Regulation in Games
Publication date
2025-10-13
Editors
Harpstead, Erik
Hammer, Jessica
Bonsignore, Elizabeth
McEwan, Mitchell
Rogers, Katja
Buruk, Oguz
Advisors
Supervisors
Document Type
Part of book
Metadata
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License
taverne
Abstract
People play games with a variety of motivations. One among them is escapism, which is related to playing games to get away from other activities, stressors or problems. This behavior can become detrimental if it is purely pursued for avoidance, however depending on the situation and when utilized mindfully, it can also provide regeneration, recess or a breathing space. It is important for individuals to be aware of their intentions and experiences to be able to better understand how their gaming behaviors may affect them. This workshop is about exploring healthy escapism and self-regulated gaming. It aims to connect researchers interested in similar topics, and create a roadmap for future research in the field.
Keywords
coping, emotion regulation, escapism, mood management, self-regulation, stress recovery, Taverne, Human-Computer Interaction
Citation
Kosa, M, Frommel, J, Gerling, K, Johnson, D & Mandryk, R L 2025, Exploring Future Directions for Healthy Escapism and Self-Regulation in Games. in E Harpstead, J Hammer, E Bonsignore, M McEwan, K Rogers & O Buruk (eds), CHI PLAY Companion 2025 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, pp. 284-287, 12th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHIPLAY 2025, Pittsburgh, United States, 13/10/25. https://doi.org/10.1145/3744736.3749320, conference