Retrieval Practice in the Wild: Comparing Different Multiple-Choice Question Formats on a Children's TV Gaming Site

Publication date

2026-05-01

Authors

Brom, Cyril
van Gog, TamaraISNI 0000000387224834
Děchtěrenko, Filip
Volná, Kristina
van den Broek, GesaORCID 0000-0001-7624-0957ISNI 0000000423282143

Editors

Advisors

Supervisors

Document Type

Comment
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License

cc_by_nc_nd

Abstract

Retrieval practice is effective for learning, and is often implemented in digital applications through multiple-choice questions (MCQs). Stepwise presentation, with answer options appearing after a brief delay, was recently shown to make MCQs more effective. We tested its effects in an authentic setting: a popular TV website with learning games. Users (N = 13,060) who started a quiz were randomly assigned to standard MCQs, learner-paced stepwise MCQs, or system-paced stepwise MCQs (fixed 6 s delay), all with feedback. Learner-pacing had a (small) positive effect on persistence as measured by the proportion of children completing the entire quiz compared to the other two conditions. Learner-paced delay times suggested that (most) learners processed the question before revealing the answers. The MCQ-condition did not affect short-term learning gains. Overall, learner-paced stepwise MCQs seem preferable in self-study settings, to allow learners to recall information from memory but not frustrate them by enforcing a fixed delay.

Keywords

children, educational games, instructional design, persistence, retrieval practice, Experimental and Cognitive Psychology, Developmental and Educational Psychology, Arts and Humanities (miscellaneous)

Citation

Brom, C, van Gog, T, Děchtěrenko, F, Volná, K & van den Broek, G 2026, 'Retrieval Practice in the Wild : Comparing Different Multiple-Choice Question Formats on a Children's TV Gaming Site', Applied Cognitive Psychology, vol. 40, no. 3, e70217. https://doi.org/10.1002/acp.70217