Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball

Publication date

2024-10-15

Authors

Johnson, Daniel
O’Donnell, Nicholas
Frommel, JulianORCID 0000-0001-8783-7783ISNI 000000051252719X
Mandryk, Regan L.

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

Abstract

Attempts to digitize pinball have been met with skepticism; however, VR presents a new opportunity to access and enjoy this popular game. In a controlled study (N=60), we investigated how physical pinball, VR pinball, and PC pinball differ in terms of player experience (pX) and task demand using both quantitative and qualitative data. Participants mainly preferred physical pinball, followed by VR pinball; only two participants preferred pinball on the PC. With the exception of immersion, results showed no pX differences between physical and VR pinball; although PC pinball was rated as inferior on multiple dimensions. Furthermore, enjoyment of physical pinball was associated with curiosity, control, and challenge, whereas in VR and PC pinball, immersion and audiovisual appeal mattered. Interestingly, preference and pX did not depend on existing familiarity with pinball. Our findings suggest that VR can offer an accessible, enjoyable pinball experience, regardless of familiarity.

Keywords

enjoyment, familiarity, pinball, player experience, task load, virtual reality, Social Sciences (miscellaneous), Human-Computer Interaction, Computer Networks and Communications

Citation

Johnson, D, O’Donnell, N, Frommel, J & Mandryk, R L 2024, 'Flipping into the Future : Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball', Proceedings of the ACM on Human-Computer Interaction, vol. 8, no. CHI PLAY, 306. https://doi.org/10.1145/3677071