Automated Puzzle Difficulty Estimation

Publication date

2015

Authors

van Kreveld, M.J.ORCID 0000-0001-8208-3468ISNI 0000000116732175
Löffler, MaartenISNI 000000039666142X
Mutser, Paul

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

We introduce a method for automatically rating the difficulty of puzzle game levels. Our method takes multiple aspects of the levels of these games, such as level size, and combines these into a difficulty function. It can simply be adapted to most puzzle games, and we test it on three different ones: Flow, Lazors and Move. We conducted a user study to discover how difficult players find the levels of a set and use this data to train the difficulty function to match the user-provided ratings. Our experiments show that the difficulty function is capable of rating levels with an average error of approximately one point in Lazors and Move, and less than half a point in Flow, on a difficulty scale of 1-10.

Keywords

Games, Color, Estimation, Rocks, Correlation, Time measurement, Linear programming, PSY, PUZ, AI, Taverne

Citation

Kreveld, M V, Löffler, M & Mutser, P 2015, Automated Puzzle Difficulty Estimation. in 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, pp. 415-422. https://doi.org/10.1109/CIG.2015.7317913