Drawing Outside the Lines: Tracking-based Gesture Interaction in Mobile Augmented Entertainment

Publication date

2015

Authors

Hurst, WolfgangISNI 000000035205226X
Poppe, R.W.ISNI 0000000389426288
van Angeren, Jerry

Editors

Sanna, Andrea
Lamberti, Fabrizio
Rokne, Jon
Gatteschi, Valentina

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

We present a proof-of-concept study for tracking- based gesture interaction in an augmented reality setting using tablets. By tracking a pen in front of a tablet using it’s integrated camera, we are able to map certain motions to gestures, which in turn are used to interact with the application. A comparative user study investigates the feasibility and usefulness of our approach with a simple augmented reality board game allowing translation and drawing gestures to move and create virtual board pieces, respectively. In particular, we demonstrate that users can handle it (and to what degree) and that they enjoy it (and what they potentially dislike). The results from the 25 participants of our experiment provide both subjective and objective evidence of the potential of tracking-based gesture interaction for augmented reality gaming.

Keywords

augmented reality, handheld ar, tracking-based interaction, gesture-based interaction, ar interaction, Taverne

Citation

Hürst, W O, Poppe, R W & van Angeren, J 2015, Drawing Outside the Lines : Tracking-based Gesture Interaction in Mobile Augmented Entertainment. in A Sanna, F Lamberti, J Rokne & V Gatteschi (eds), 7th International Conference on Intelligent Technologies for Interactive Entertainment. IEEE, INTETAIN, Torino, Italy, 10/06/15. https://doi.org/10.4108/icst.intetain.2015.259589, conference