The impact of a mathematics game programming project on student motivation in grade 8

Publication date

2019

Authors

Westerhout, E.N.ISNI 0000000369607612
Drijvers, PaulISNI 0000000369715867
Bakker, ArthurORCID 0000-0002-9604-3448ISNI 0000000392965936

Editors

Jankvist, U. T.
van den Heuvel-Panhuizen, M.
Veldhuis, M.

Advisors

Supervisors

DOI

Document Type

Part of book
Open Access logo

License

taverne

Abstract

In this paper, we describe the impact of a mathematics game programming project on the intrinsic motivation of eighth grade students (n = 8). We investigate which aspects of the project contributed to student motivation based on a taxonomy that distinguishes individual (e.g., challenge) and interpersonal motivation aspects (e.g., recognition). We also employ these aspects to compare the programming project to regular mathematics education. The findings reveal that students appreciated the project because it was challenging and they had freedom of choice. All group members had a positive attitude towards learning. In regular mathematics classes, they experienced a lack of challenge while the freedom of choice was minimal.

Keywords

Intrinsic motivation, autonomy, mathematics education, programming, Taverne

Citation

Westerhout, E N, Drijvers, P H M & Bakker, A 2019, The impact of a mathematics game programming project on student motivation in grade 8. in U T Jankvist, M van den Heuvel-Panhuizen & M Veldhuis (eds), Proceedings of the Eleventh Congress of the European Society for Research in Mathematics Education. Freudenthal Group & Freudenthal Institute, Utrecht University and ERME, Utrecht, the Netherlands, pp. 1565-1572. < https://hal.science/hal-02410276/ >