Playing with robotic cubes: age matters

Publication date

2018

Authors

Romero, Margarida
Loos, EugėneORCID 0000-0002-5563-935XISNI 0000000073578322

Editors

Brites, M.J.
Amaral, I.
Patrício, R.
Pereira, L.

Advisors

Supervisors

DOI

Document Type

Part of book
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License

Abstract

Our society is ageing, yet new digital devices and services tend not to be designed with the needs of older people in mind. The wrong use of digital devices could lead to errors related to the characteristics of human-technology interactions. Problem solving is a key skill for such activities and devices. Running an unknown technological artefact means being faced with a problem situation that can be influenced by creative exploration of the new artefact. Our study aims to analyse creative exploration within the context of a problem-solving activity using parts of modular robotics with which both older and younger participants are unfamiliar. Does age matter?

Keywords

Citation

Romero, M & Loos, E F 2018, Playing with robotic cubes: age matters. in M J Brites, I Amaral, R Patrício & L Pereira (eds), Intergenerationality in a digital world: Proposals of activities. Edições Universitárias Lusófonas, pp. 55-56.