A model of a social chatbot

Publication date

2016

Authors

Augello, Agnese
Gentile, Manuel
Weideveld, Lucas
Dignum, F.P.M.ISNI 0000000121013677

Editors

De Pietro, Giuseppe
Gallo, Luigi
Howlett, Robert J.
Jain, Lakhmi C.

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Traditional chatbots lack the capability to correctly manage conversations according to the social context. However a dialogue is a joint activity that must consider both individual and social processes. In this work we propose a model of a social chatbot able to choose the most suitable dialogue plans according to what in sociological literature is called a “social practice”. The proposed model is discussed considering a case study of a work in progress aimed at the development of a serious game for communicative skills learning.

Keywords

Chatbots, Serious games, Social practice, Taverne, General Decision Sciences, General Computer Science

Citation

Augello, A, Gentile, M, Weideveld, L & Dignum, F 2016, A model of a social chatbot. in G De Pietro, L Gallo, R J Howlett & L C Jain (eds), Intelligent Interactive Multimedia Systems and Services 2016. Smart Innovation, Systems and Technologies, vol. 55, Springer, pp. 637-647, 9th KES International Conference on Intelligent Interactive Multimedia Systems and Services, IIMSS 2016, Canary Islands, Spain, 15/06/16. https://doi.org/10.1007/978-3-319-39345-2_57, conference