Games for Better Futures: The Art and Joy of Making and Unmaking Societies
Publication date
2024
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Part of book
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Abstract
This chapter proposes that games engaging with the global ecological crisis would benefit from engaging with the processes of building and dismantling institutions. We first describe how institutions are at the core of human society, culture and organization. We then discuss the link between games and institutions; subsequently, we discuss game media ecosystems and introduce the value of looking at game design and gameplay as utopian processes. Next, we discuss the need to not only focus on building new institutions but also on dismantling existing, destructive institutions. Finally, we discuss structural changes needed in the game sector-e.g., regarding funding and publishing, game developer education, and platforms-to realize its transformative potential using the concept of imagination infrastructuring.
Keywords
games industry, institutions, rituals, transformation, General Social Sciences, General Agricultural and Biological Sciences, General Environmental Science, General Arts and Humanities, General Computer Science
Citation
Vervoort, J M, Moossdorff, C & Thompson, K A 2024, Games for Better Futures : The Art and Joy of Making and Unmaking Societies. in Ecogames : Playful Perspectives on the Climate Crisis. Taylor and Francis, pp. 181-198. https://doi.org/10.4324/9781003694502_CH07