Games for Better Futures: The Art and Joy of Making and Unmaking Societies

Publication date

2024

Authors

Vervoort, Joost M.ORCID 0000-0001-8289-7429ISNI 0000000391214989
Moossdorff, CarienISNI 0000000506828172
Thompson, KyleISNI 0000000507449895

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

cc_by_nc_nd

Abstract

This chapter proposes that games engaging with the global ecological crisis would benefit from engaging with the processes of building and dismantling institutions. We first describe how institutions are at the core of human society, culture and organization. We then discuss the link between games and institutions; subsequently, we discuss game media ecosystems and introduce the value of looking at game design and gameplay as utopian processes. Next, we discuss the need to not only focus on building new institutions but also on dismantling existing, destructive institutions. Finally, we discuss structural changes needed in the game sector-e.g., regarding funding and publishing, game developer education, and platforms-to realize its transformative potential using the concept of imagination infrastructuring.

Keywords

games industry, institutions, rituals, transformation, General Social Sciences, General Agricultural and Biological Sciences, General Environmental Science, General Arts and Humanities, General Computer Science

Citation

Vervoort, J M, Moossdorff, C & Thompson, K A 2024, Games for Better Futures : The Art and Joy of Making and Unmaking Societies. in Ecogames : Playful Perspectives on the Climate Crisis. Taylor and Francis, pp. 181-198. https://doi.org/10.4324/9781003694502_CH07