A serious game for interactive teaching of Newton's laws

Publication date

2016-12-03

Authors

van der Linden, AnneISNI 0000000492529410
van Joolingen, W.R.ISNI 0000000393908810

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

One goal of physics teaching is to tackle students' preconceptions about the laws of motion and promote student comprehension based on physical concepts. In this study, we used a serious 3D immersive game to put students in situations in which their preconceptions are no longer adequate explanations. The expectation is that students will see the need for new theories. This design-based study aims to improve both students' comprehension and motivation regarding Newton's laws. In the game students had to bring a ball to a finish line. Students were able to set values for forces acting on the ball. A quasiexperimental evaluation conducted in three grade 9 classes (N = 73) followed the design phase. Students worked in pairs. Possible learning effects were measured with a pre- and post-test and students' motivation to engage in the learning activity was also measured in the post-test. The experimental group played the game followed by a classroom discussion. The control group experienced a traditional lesson. In both groups students did not score significantly higher on their post-test than on their pre-test (p = .287 and p = .252). However, students who played the game were more motivated than students who experienced the traditional lesson (p < .001, d = 1.43).

Keywords

Inquiry-based learning, Modeling, Science Education, Serious Games, Simulation, Taverne, Computer Graphics and Computer-Aided Design, Computer Science Applications, Computer Vision and Pattern Recognition, Business, Management and Accounting (miscellaneous), Artificial Intelligence

Citation

Van Der Linden, A & Van Joolingen, W 2016, A serious game for interactive teaching of Newton's laws. in Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming : 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016. Association for Computing Machinery, New York, New York, USA, pp. 165-167, 3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Zhuhai, China, 3/12/16. https://doi.org/10.1145/3014033.3014040, conference