Clustering and firm performance in project-based industries: the case of the global video game industry, 1972-2007
Publication date
2013
Authors
Vaan, M. de
Boschma, R.
Frenken, K.
Editors
Advisors
Supervisors
Document Type
Article
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(c) UU Universiteit Utrecht, 2013
Abstract
Explanations of spatial clustering based on localization externalities are being
questioned by recent empirical evidence showing that firms in clusters do not
outperform firms outside clusters. We propose that these findings may be driven by
the particularities of the industrial settings chosen in these studies. We argue that
in project-based industries, negative localization externalities associated with
competition grow proportionally with cluster size, while positive localization
externalities increase more than proportionally with cluster size. By studying the
survival patterns of 4607 firms and 1229 subsidiaries in the global video game
industry, we find that the net effect of clustering becomes positive after a cluster
reaches a critical size. We further unravel the subtleties of the video game industry
by differentiating between exits by failure and exit by acquisition and conclude
that being acquired is best considered as a sign of success rather than as a business
failure.
Keywords
Localization externalities, survival analysis, acquisition, spinoff, cluster, video game industry