Game-Changing: Fast Dynamic Updates in a Flexible Navigation Mesh

Publication date

2013

Authors

van Toll, Wouter G.ISNI 000000041953327X
Cook, A.
Geraerts, R.J.ISNI 0000000390828735

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Document Type

Part of book
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Abstract

Games and simulations frequently model scenarios where obstacles move, appear, and disappear in an environment. A city environment changes as new buildings and roads are constructed, and routes can become partially blocked by small obstacles many times in a typical day. This paper studies the effect of using local updates to repair only the affected regions of a navigation mesh in response to a change in the environment. The techniques are inspired by incremental methods for Voronoi diagrams. The main novelty of this paper is that we show how to maintain a 2D or 2.5D navigation mesh in an environment that contains dynamic polygonal obstacles. Experiments show that local updates are fast enough to permit real-time updates of the navigation mesh.

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Citation

van Toll, W G, Cook, A & Geraerts, R J 2013, Game-Changing: Fast Dynamic Updates in a Flexible Navigation Mesh. in ASCI.OPEN.