Interactive Narrative Design beyond the Secret Art Status: A Method to Verify Design Conventions for Interactive Narrative

Publication date

2018

Authors

Koenitz, Hartmut
Roth, Christian
Dubbelman, TeunISNI 0000000392436903
Knoller, Noam

Editors

Advisors

Supervisors

Document Type

Article
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License

No license information available

Abstract

In recent years, game narrative has emerged as an area for novel game concepts and as a strategy to distinguish a particular title. However, innovation in this area comes primarily from indie comp anies and individual efforts by noted designers. There is a lack of trained specialists ready to produce interactive narrative experiences. Many existing practitioners are self-trained and often rely on intuition in their design practice. A key element mis sing from the effort towards a more sustained development and improved professional training is a set of design conventions that fulfill a role compa-rable to cinematic conventions like continuity editing or montage. Therefore, our re-search focuses on ident ifying, verifying and collecting such design strategies. We de-scribe an empirical method to verify candidate design conventions through the evaluation of user reaction to A/B prototypes, which improves upon the trial-and-error process of old

Keywords

design conventions, game design, interactive narrative design, pedagogy, education, user experience measurement

Citation

Koenitz, H, Roth, C, Dubbelman, T & Knoller, N 2018, 'Interactive Narrative Design beyond the Secret Art Status: A Method to Verify Design Conventions for Interactive Narrative', MATLIT. Materialidades da Literatura, vol. 6, pp. 107-119. https://doi.org/10.14195/2182-8830_6-1_7