Learning Team Strategies: Soccer Case Studies
Publication date
1998
Authors
Wiering, M.A.
Salustowicz, R.P.
Schmidhuber, J.
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Document Type
Article
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Abstract
We use simulated soccer to study multiagent learning. Each team's players
(agents) share action set and policy, but may behave differently due to
position-dependent inputs. All agents making up a team are rewarded or
punished collectively in case of goals. We conduct simulations with
varying team sizes, and compare several learning algorithms: TD-Q learning
with linear neural networks (TD-Q), Probabilistic Incremental Program
Evolution (PIPE), and a PIPE version that learns by coevolution (CO-PIPE).
TD-Q is based on learning evaluation functions (EFs) mapping input/action
pairs to expected reward. PIPE and CO-PIPE search policy space directly.
They use adaptive probability distributions to synthesize programs that
calculate action probabilities from current inputs. Our results show that
linear TD-Q encounters several difficulties in learning appropriate shared
EFs. PIPE and CO-PIPE, however, do not depend on EFs and find good policies
faster and more reliably. This suggests that in some multiagent learning scenarios direct search in policy space can offer advantages over EF-based
approaches.
Keywords
Multiagent Reinforcement Learning, Soccer, TD-Q Learning, Evaluation Functions, Probabilistic Incremental Program Evolution, Coevolution