Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach

Publication date

2024-10-31

Authors

Teng, Zhaoqing
Holmes, Jonattan
Dominguez, Francis
Pfau, JohannesORCID 0000-0002-8760-5023ISNI 0000000524640675
Junior, Mario Escarce
El-Nasr, Magy Seif

Editors

Plass, Jan L.
Ochoa, Xavier

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Identifying learners’ problem-solving strategies from telemetry data is a critical task for serious games. Traditional methods like sequence mining, text replays, and statistical analysis often necessitate labor-intensive manual iterations to configure data appropriately and typically focus only on predominant trends. To improve our understanding of learner behaviors, this paper introduces a novel interactive visualization system that leverages player journeys-node-edge graphs depicting trends in sequences of player actions. We also present player segmentation, a new approach aimed at revealing and representing strategies that might otherwise be ignored, filtered out, or dismissed as outliers. We evaluated the effectiveness of our system through a mixed-methods study with 12 participants from our target demographic (game analysts). The results show that segmentation significantly reduces the time needed to identify strategies, suggesting that categorizing data based on causal factors can offer analysts more intuitive and insightful explanations.

Keywords

learning analytics, mixed-methods evaluation, segmentation, visual analytics, visualization systems, Taverne, Theoretical Computer Science, General Computer Science

Citation

Teng, Z, Holmes, J, Dominguez, F, Pfau, J, Junior, M E & El-Nasr, M S 2024, Identifying Player Strategies Through Segmentation : An Interactive Process Visualization Approach. in J L Plass & X Ochoa (eds), Serious Games - 10th Joint International Conference, JCSG 2024, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 15259 LNCS, Springer, pp. 77-90, 10th Joint Conference on Serious Games, JCSG 2024, New York City, United States, 7/11/24. https://doi.org/10.1007/978-3-031-74138-8_7, conference