MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset

Publication date

2021-12

Authors

Doyran, MetehanORCID 0000-0002-9016-955XISNI 0000000492853069
Schimmel, Arjan
Baki, Pınar
Ergin, Kübra
Türkmen, Batıkan
Akdağ Salah, A. A.ORCID 0000-0002-7204-5633ISNI 0000000050543653
Bakkes, SanderISNI 0000000387676056
Kaya, HeysemORCID 0000-0001-7947-5508ISNI 000000049289651X
Poppe, RISNI 0000000389426288
Salah, Albert AliORCID 0000-0001-6342-428XISNI 0000000091147032

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

cc_by

Abstract

Board games are fertile grounds for the display of social signals, and they provide insights into psychological indicators in multi-person interactions. In this work, we introduce a new dataset collected from four-player board game sessions, recorded via multiple cameras, and containing over 46 hours of visual material. The new MUMBAI dataset is extensively annotated with emotional moments for all game sessions. Additional data comes from personality and game experience questionnaires. Our four-person setup allows the investigation of non-verbal interactions beyond dyadic settings. We present three benchmarks for expression detection and emotion classification and discuss potential research questions for the analysis of social interactions and group dynamics during board games.

Keywords

Affective computing, Board games, Facial expression analysis, Game experience, Group dynamics, Multimodal interaction, Social interactions, Signal Processing, Human-Computer Interaction

Citation

Doyran, M, Schimmel, A, Baki, P, Ergin, K, Türkmen, B, Akdag, A, Bakkes, S, Kaya, H, Poppe, R & Salah, A 2021, 'MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset', Journal on Multimodal User Interfaces, vol. 15, no. 4, pp. 373–391. https://doi.org/10.1007/s12193-021-00364-0