Happy Click!: Investigating the Use of a Tangible Interface to Facilitate the Three Good Things Positive Psychology Intervention

Publication date

2024-07-01

Authors

Siriaraya, Panote
Tanaka, Ryotaro
She, Wan Jou
Jain, Rushil
Schok, MichaelaISNI 0000000396689377
De Ruiter, Martine
Desmet, Pieter
Nakajima, Shinsuke

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

taverne

Abstract

The ‘Three Good Things’ (TGT), a structured journaling exercise, has shown great effect in helping improve mental well-being. However, the exercise could be quite tedious and difficult to carry out daily. To improve the user experience of the exercise, we developed ‘Happy Click’, a mobile application which makes use of a physically present smart button to enable users to record their daily TGT in a more engaging manner. Two preliminary exploratory studies were carried out to examine the feasibility of our approach where the effects of the TGT intervention designed around the mobile and tangible happy click concepts were examined. The findings suggested that participants had significantly less stress after carrying out the TGT using the tangible interface. Participants also reported better user experience and acceptance when carrying out the exercise using the tangible interface compared to the mobile and higher levels of attractiveness and stimulation with the mobile TGT compared to the traditional approach. While these promising results should be interpreted with caution due to the limited sample size, they also underscore the potential advantages of our ‘Happy click’ approach and highlight the need for further, larger-scale evaluations to be conducted to validate its efficacy and scalability.

Keywords

consumer health, mobile devices, ubiquitous computing, Taverne, Software, Human-Computer Interaction, Library and Information Sciences, SDG 3 - Good Health and Well-being

Citation

Siriaraya, P, Tanaka, R, She, W J, Jain, R, Schok, M, De Ruiter, M, Desmet, P & Nakajima, S 2024, 'Happy Click! Investigating the Use of a Tangible Interface to Facilitate the Three Good Things Positive Psychology Intervention', Interacting with Computers, vol. 36, no. 4, pp. 240-254. https://doi.org/10.1093/iwc/iwae014