Narration-Based Techniques to Facilitate Game-Based Learning

Publication date

2016-11-29

Authors

van Oostendorp, H.ISNI 0000000034992416
Wouters, P.J.M.ISNI 0000000394560422

Editors

Wouters, Pieter
Oostendorp, Herre van

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

In this chapter, we discuss the role of narration-based techniques like curiosity-triggering events and surprises that are included in games in learning and motivation. We focus on the learning of proportional reasoning, an important component of mathematical skills, with secondary prevocational students (12–15 year). Based on the information gap theory of Loewenstein and the cognitive conflict notion of Berlyne we argue that curiosity-triggering events and surprises can have a positive effect on learning. Inserting these events in the game Zeldenrust did indeed show positive learning effects, though the size of effect depends on the preexisting (meta)cognitive abilities of the students.

Keywords

Curiosity, Surprise, Serious games, Learning, Motivation, Mathematics, Taverne

Citation

van Oostendorp, H & Wouters, P J M 2016, Narration-Based Techniques to Facilitate Game-Based Learning. in P Wouters & H V Oostendorp (eds), Instructional Techniques to Facilitate Learning and Motivation of Serious Games. 1 edn, Advances in Game-based Learning, Springer, Cham, Switzerland, pp. 103-117. https://doi.org/10.1007/978-3-319-39298-1_6