An Agent-based Approach to Automated Game Testing: an Experience Report

Publication date

2022-11-11

Authors

Prasetya, I. S. W. B.ISNI 0000000396460003
Ricós, Fernando Pastor
Kifetew, Fitsum
Prandi, Davide
Shirzadeh-hajimahmood, Samira
Vos, Tanja E. J.
Paska, Premysl
Hovorska, Karel
Ferdous, Raihana
Susi, Angelo

Editors

Advisors

Supervisors

Document Type

/dk/atira/pure/researchoutput/researchoutputtypes/workingpaper/preprint
Open Access logo

License

Abstract

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason about their environment to decide the action they want to take. This paper presents the experience of using an agent-based automated testing framework called \ivxr\ to test computer games. Three games will be discussed, including a sophisticated 3D game called Space Engineers. We will show how the framework can be used in different ways, either directly to drive a test agent, or as an intelligent functionality that can be driven by a traditional automated testing algorithm such as a random algorithm or a model based testing algorithm.

Keywords

cs.SE

Citation

Prasetya, I S W B, Ricós, F P, Kifetew, F, Prandi, D, Shirzadeh-hajimahmood, S, Vos, T E J, Paska, P, Hovorska, K, Ferdous, R, Susi, A & Davidson, J 2022 'An Agent-based Approach to Automated Game Testing : an Experience Report' arXiv. https://doi.org/10.1145/3548659.3561305