Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play

Publication date

2024-07-05

Authors

Bikas, Ioannis
Pfau, JohannesORCID 0000-0002-8760-5023ISNI 0000000524640675
Muender, Thomas
Malaka, Rainer

Editors

Smith, Gillian
Whitehead, Jim
Samuel, Ben
Spiel, Katta
van Rozen, Riemer

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

With video games and Esports becoming ever-present, playing as long as possible to improve proficiency has become a common strategy among video game enthusiasts. This behavior does not only bear increased health and social risks, but is also connected to performance decline, which itself inhibits skill acquisition. To promote health and advance self-regulated learning, we investigate the effects of distributed practice on skill acquisition in an ecologically valid Esports task. As research about distributed practice in video games is restricted to simple games or short practice sessions, we explore the impact of distributed versus massed practice with an extended training period of 45 minutes. Using (n = 16) participants and a complex contemporary fighting game, we show that massed practice schedules do not provide any advantage over distributed ones - suggesting that practice time can be evenly distributed without improvement losses, which would alleviate health risks connected to longer sessions.

Keywords

eSports, observational study, player performance, spacing effect, Taverne, Human-Computer Interaction, Computer Networks and Communications, Computer Vision and Pattern Recognition, Software, SDG 3 - Good Health and Well-being

Citation

Bikas, I, Pfau, J, Muender, T & Malaka, R 2024, Space Out Gaming : Comparing Distributed Practice Sessions with Massed Play. in G Smith, J Whitehead, B Samuel, K Spiel & R van Rozen (eds), Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024., 53, ACM International Conference Proceeding Series, Association for Computing Machinery, 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, United States, 21/05/24. https://doi.org/10.1145/3649921.3656985, conference