Computer game-based mathematics education: Embedded faded worked examples facilitate knowledge acquisition

Publication date

2017

Authors

ter Vrugte, Judith
de Jong, A.
Vercruysse, S.
Wouters, PieterISNI 0000000394560422
van Oostendorp, HerreISNI 0000000034992416
Elen, Jan

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

taverne

Abstract

This study addresses the added value of faded worked examples in a computer game-based learning environment. The faded worked examples were introduced to encourage active selection and processing of domain content in the game. The content of the game was proportional reasoning and participants were 12- to 15-year-old students from prevocational education. The study compared two conditions in which students worked with the environment with faded worked examples (n = 49) or without worked examples (n = 44). The students who received the faded worked examples performed better on a posttest measuring their proportional reasoning skills, and this performance was related to the number of times they had interacted with the worked examples. Though already effective, there is still room for improvement which potentially can be found in the level of explanation given in the worked example before this was faded.

Keywords

Computer game-based learning, Self-explanation, Worked examples, Math instruction, Prevocational education, Instructional support, Taverne

Citation

ter Vrugte, J, de Jong, A, Vercruysse, S, Wouters, P J M, van Oostendorp, H & Elen, J 2017, 'Computer game-based mathematics education : Embedded faded worked examples facilitate knowledge acquisition', Learning and Instruction, vol. 50, no. 44-53, 50, pp. 44-53. https://doi.org/10.1016/j.learninstruc.2016.11.007