An Online Agent-Based Search Approach in Automated Computer Game Testing with Model Construction

Publication date

2022-11-13

Authors

Shirzadehhajimahmood, SamiraISNI 0000000507425439
Prasetya, I. S.W.B.ISNI 0000000396460003
Dignum, F.P.M.ISNI 0000000121013677
Dastani, MehdiISNI 0000000043464658

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DOI

Document Type

/dk/atira/pure/researchoutput/researchoutputtypes/workingpaper/preprint
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Abstract

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.

Keywords

cs.SE

Citation

Shirzadehhajimahmood, S, Prasetya, I S W B, Dignum, F & Dastani, M 2022 'An Online Agent-Based Search Approach in Automated Computer Game Testing with Model Construction' arXiv.