An online agent-based search approach in automated computer game testing with model construction
Publication date
2022-11-07
Editors
Kiss, Akos
Marin, Beatriz
Saadatmand, Mehrdad
Advisors
Supervisors
Document Type
Part of book
Metadata
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License
taverne
Abstract
The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.
Keywords
agent-based game testing, agent-based testing, automated game testing, model-based game testing, Taverne, Software
Citation
Shirzadehhajimahmood, S, Prasetya, I S W B, Dignum, F & Dastani, M 2022, An online agent-based search approach in automated computer game testing with model construction. in A Kiss, B Marin & M Saadatmand (eds), A-TEST 2022: Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation. Association for Computing Machinery, pp. 45-52, 13th International Workshop on Automating Test Case Design, Selection and Evaluation, A-TEST 2022, co-located with ESEC/FSE 2022, Singapore, Singapore, 17/11/22. https://doi.org/10.1145/3548659.3561309, conference