An online agent-based search approach in automated computer game testing with model construction

Publication date

2022-11-07

Authors

Shirzadehhajimahmood, SamiraISNI 0000000507425439
Prasetya, WishnuISNI 0000000396460003
Dignum, FrankISNI 0000000121013677
Dastani, MehdiISNI 0000000043464658

Editors

Kiss, Akos
Marin, Beatriz
Saadatmand, Mehrdad

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.

Keywords

agent-based game testing, agent-based testing, automated game testing, model-based game testing, Taverne, Software

Citation

Shirzadehhajimahmood, S, Prasetya, I S W B, Dignum, F & Dastani, M 2022, An online agent-based search approach in automated computer game testing with model construction. in A Kiss, B Marin & M Saadatmand (eds), A-TEST 2022: Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation. Association for Computing Machinery, pp. 45-52, 13th International Workshop on Automating Test Case Design, Selection and Evaluation, A-TEST 2022, co-located with ESEC/FSE 2022, Singapore, Singapore, 17/11/22. https://doi.org/10.1145/3548659.3561309, conference