Project SENSE – Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions

Publication date

2016

Authors

Miri, Hossein
Kolkmeier, Jan
Taylor, Paul J.
Poppe, R.W.ISNI 0000000389426288
Heylen, Dirk K J

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and software of a first prototype. We discuss the capabilities of the system for the investigation of cooperation paradoxes and the effects of direct nonverbal mimicry. We argue that this prototype lays the technological basis for further research in interpersonal and social skills, as well as the social and emotional consequences of nonverbal mimicry in sustained interactions.

Keywords

Virtual reality, Motion capture, Interactive conversational agents, Mimicry, Social skills, Interpersonal sensemaking, Taverne

Citation

Miri, H, Kolkmeier, J, Taylor, P J, Poppe, R W & Heylen, D K J 2016, Project SENSE – Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions. in Proceedings of the International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN). Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 178, Springer, pp. 279-284. https://doi.org/10.1007/978-3-319-49616-0_28