User Experience of Simulated Reality in Museums

Publication date

2026-01-02

Authors

Zaha, Iulia Adina
Hauptmann, HannaORCID 0000-0002-6840-5341ISNI 0000000507309761

Editors

Bakkes, Sander
Bellotti, Francesco
Dondio, Pierpaolo
Ninaus, Manuel
Wannick, Vanissa
Bucchiarone, Antonio

Advisors

Supervisors

Document Type

Part of book

License

taverne

Abstract

In today’s fast-paced world, museums must evolve to meet the growing demand for immersive and interactive visitor experiences. This study explores how touchscreen kiosks and Simulated Reality (SR) technology support user experience in museums. Through a user study with 104 visitors we identify the strengths and limitations of both technologies. Our findings show, for example, that touchscreens offer more control whereas SR offers more enjoyment. Adopting adequate technologies can make museum experiences more engaging.

Keywords

Simulated Reality, Touchscreen Kiosk, User Experience, Taverne, Theoretical Computer Science, General Computer Science

Citation

Zaha, I A & Hauptmann, H 2026, User Experience of Simulated Reality in Museums. in S Bakkes, F Bellotti, P Dondio, M Ninaus, V Wannick & A Bucchiarone (eds), Games and Learning Alliance - 14th International Conference, GALA 2025, Proceedings. Lecture Notes in Computer Science, vol. 16307, Springer, pp. 439-445, 14th International Conference on Games and Learning Alliance, GALA 2025, Utrecht, Netherlands, 19/11/25. https://doi.org/10.1007/978-3-032-11043-5_47, conference