The Real MVP: Quantifying Individual Performances in Multiplayer Online Games

Publication date

2024-08-28

Authors

Pfau, JohannesORCID 0000-0002-8760-5023ISNI 0000000524640675

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Online multiplayer games are getting increasingly popular and complex at the same time, while acknowledging adequate individual contributions to the success or failure of a session remains a formidable challenge. Yet, explainable and tangible insights are a necessity for players' self-improvement, understanding one's own performance can diminish frustration and toxicity, and properly quantifying proficiency yields promising potential in overcoming balancing as well as matchmaking issues. Motivated by this series of use cases, we set out to conduct an ecologically valid co-design study with players of the MMORPG Guild Wars 2, implement visualizations and measures drawing from a rich endgame dataset, and derive simple but intricate guidelines to consider when quantifying individual player performance.

Keywords

CoDesign Study, Game Analytics, Individual Performance, Taverne, Artificial Intelligence, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Human-Computer Interaction, Software

Citation

Pfau, J 2024, The Real MVP : Quantifying Individual Performances in Multiplayer Online Games. in Proceedings of the 2024 IEEE Conference on Games, CoG 2024. IEEE Conference on Computatonal Intelligence and Games, CIG, IEEE, 6th Annual IEEE Conference on Games, CoG 2024, Milan, Italy, 5/08/24. https://doi.org/10.1109/CoG60054.2024.10645665, conference