Multiplayer Tension in the Wild: A Hearthstone Case

Publication date

2023-04-12

Authors

Mavromoustakos-Blom, Paris
Melhárt, Dávid
Liapis, Antonios
Yannakakis, Georgios N.
Bakkes, Sander C JISNI 0000000387676056
Spronck, Pieter

Editors

Lopes, Phil
Luz, Filipe
Liapis, Antonios
Engstrom, Henrik

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

Abstract

Games are designed to elicit strong emotions during game play, especially when players are competing against each other. Artificial Intelligence applied to predict a player's emotions has mainly been tested on single-player experiences in low-stakes settings and short-term interactions. How do players experience and manifest affect in high-stakes competitions, and which modalities can capture this? This paper reports a first experiment in this line of research, using a competition of the video game Hearthstone where both competing players' game play and facial expressions were recorded over the course of the entire match which could span up to 41 minutes. Using two experts' annotations of tension using a continuous video affect annotation tool, we attempt to predict tension from the webcam footage of the players alone. Treating both the input and the tension output in a relative fashion, our best models reach 66.3% average accuracy (up to 79.2% at the best fold) in the challenging leave-one-participant out cross-validation task. This initial experiment shows a way forward for affect annotation in games "in the wild"in high-stakes, real-world competitive settings.

Keywords

competitive games, facial expression analysis, Player affect, player modeling, Human-Computer Interaction, Computer Networks and Communications, Computer Vision and Pattern Recognition, Software

Citation

Mavromoustakos-Blom, P, Melhárt, D, Liapis, A, Yannakakis, G N, Bakkes, S & Spronck, P 2023, Multiplayer Tension in the Wild : A Hearthstone Case. in P Lopes, F Luz, A Liapis & H Engstrom (eds), Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023., 16, ACM International Conference Proceeding Series, Association for Computing Machinery, 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, 11/04/23. https://doi.org/10.1145/3582437.3582440, conference