PSPACE-completeness of Bloxorz and of games with 2-buttons

Publication date

2015

Authors

van der Zanden, T.C.ISNI 0000000493301143
Bodlaender, Hans L.ORCID 0000-0002-9297-3330ISNI 0000000081342475

Editors

Paschos , Vangelis Th.
Widmayer, Peter

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of the two dimensional grid, that also features switches that open and close trapdoors. The puzzle is to move the block from its initial position to an upright position on the goal square. We show that the problem of deciding whether a given Bloxorz level is solvable is PSPACE-complete and that this remains so even when all trapdoors are initially closed or all trapdoors are initially open. We also answer an open question of Viglietta [6], showing that 2- buttons are sufficient for PSPACE-hardness of general puzzle games. We also examine the hardness of some variants of Bloxorz, including variants where the block is a 1 × 1 × 1 cube, and variants with single-use tiles.

Keywords

Taverne, General Computer Science, Theoretical Computer Science

Citation

Van Der Zanden, T C & Bodlaender, H L 2015, PSPACE-completeness of Bloxorz and of games with 2-buttons. in V T Paschos & P Widmayer (eds), Algorithms and Complexity : 9th International Conference, CIAC 2015, Paris, France, May 20-22, 2015. Proceedings. Lecture Notes in Computer Science, vol. 9079, Springer, pp. 403-415, 9th International Conference on Algorithms and Complexity, CIAC 2015, Paris, France, 20/05/15. https://doi.org/10.1007/978-3-319-18173-8_30, conference