Torso Crowds

Publication date

2017-07-01

Authors

Stüvel, S.A.ISNI 000000044386516X
Magnenat-Thalmann, Nadia
Thalmann, Daniel
van der Stappen, A.F.ISNI 0000000389823435
Egges, J.ISNI 0000000389100341

Editors

Advisors

Supervisors

Document Type

Article
Open Access logo

License

taverne

Abstract

We present a novel dense crowd simulation method. In real crowds of high density, people manoeuvring the crowd need to twist their torso to pass between others. Our proposed method employs capsule-shaped agents, which enables us to plan such torso orientations. Contrary to other crowd simulation systems, which often focus on the movement of the entire crowd, our method distinguishes between active agents that try to manoeuvre through the crowd, and passive agents that have no incentive to move. We introduce the concept of a focus point to influence crowd agent orientation. Recorded data from real human crowds are used for validation, which shows that our proposed model produces equivalent paths for 85% of the validation set. Furthermore, we present a character animation technique that uses the results from our crowd model to generate torso-twisting and side-stepping characters.

Keywords

Torso, Computational modeling, Planning, computer animation, Shape, Data models, Legged locomotion, Crowd simulation, dense crowds, agent representation, holonomic motion, Taverne

Citation

Stüvel, S A, Magnenat-Thalmann, N, Thalmann, D, van der Stappen, A F & Egges, J 2017, 'Torso Crowds', IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 7, pp. 1823-1837. https://doi.org/10.1109/TVCG.2016.2545670