Progression Balancing × Baldur's Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game Balance
Publication date
2025-04-26
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Document Type
Part of book
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taverne
Abstract
Internal game balancing is one of the major components that affect player experience, as it is responsible for a large share of development time, the majority of game update patches and long-term player satisfaction. This makes tools and methodologies of assessing and advancing game balance a valuable endeavor for industry and academia. During the past decades, scientific research produced numerous outputs to inform and enhance game balancing, yet most of them only adhere to a single dimension of balance: fixed (end-game) scenarios. However, games are usually experienced throughout a continuous spectrum of ever-changing constellations, which should be reflected. Using simulation, game-playing AI, visual analytics and informative metrics, we introduce a methodology and implementation of Progression Balancing, incorporating multi-dimensional game aspects. For the sake of exposition and ecological validity, we applied it in one of the most successful recent games (Baldur's Gate 3), and evaluated its efficacy with help of its player community.
Keywords
Analytics, Artificial Intelligence, Balancing, Community Survey, Video Games, Taverne, Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Software
Citation
Pfau, J 2025, Progression Balancing × Baldur's Gate 3 : Insights, Terms and Tools for Multi-Dimensional Video Game Balance. in CHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems., 468, Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery, 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025, Yokohama, Japan, 26/04/25. https://doi.org/10.1145/3706598.3713162, conference