Progression Balancing × Baldur's Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game Balance

Publication date

2025-04-26

Authors

Pfau, JohannesORCID 0000-0002-8760-5023ISNI 0000000524640675

Editors

Advisors

Supervisors

Document Type

Part of book
Open Access logo

License

taverne

Abstract

Internal game balancing is one of the major components that affect player experience, as it is responsible for a large share of development time, the majority of game update patches and long-term player satisfaction. This makes tools and methodologies of assessing and advancing game balance a valuable endeavor for industry and academia. During the past decades, scientific research produced numerous outputs to inform and enhance game balancing, yet most of them only adhere to a single dimension of balance: fixed (end-game) scenarios. However, games are usually experienced throughout a continuous spectrum of ever-changing constellations, which should be reflected. Using simulation, game-playing AI, visual analytics and informative metrics, we introduce a methodology and implementation of Progression Balancing, incorporating multi-dimensional game aspects. For the sake of exposition and ecological validity, we applied it in one of the most successful recent games (Baldur's Gate 3), and evaluated its efficacy with help of its player community.

Keywords

Analytics, Artificial Intelligence, Balancing, Community Survey, Video Games, Taverne, Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Software

Citation

Pfau, J 2025, Progression Balancing × Baldur's Gate 3 : Insights, Terms and Tools for Multi-Dimensional Video Game Balance. in CHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems., 468, Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery, 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025, Yokohama, Japan, 26/04/25. https://doi.org/10.1145/3706598.3713162, conference